Kingdom Hearts 3 Dive Attack
Dive Style (ダイブモード , Daibu Mōdo ? ) is a minigame that appears in Kingdom Hearts 3D: Dream Driblet Altitude. The minigame is compulsory when traveling to a globe for the offset time, and is also available every bit an optional mini-game from that betoken onward. Sora and Riku must complete a themed complimentary-falling stage with a given objective for each Dive, such as earning a set quantity of points or defeating enemies.
Strategy
Upon inbound a new earth, the actor will be automatically entered in the respective globe'southward swoop; alternatively, the player can select a world in the earth map and choose to re-play the dive. One time the initial cinematic is over, the player will brainstorm the gratuitous-fall. During the fall, the actor will take to avoid the various obstacles that appear as well as the enemies, although they tin can exist attacked and advantage the player with points and occasionally, health orbs. Any contact with them will knock back the player and crusade the graphic symbol to lose a portion of its health; should the wellness bar drop to nix or the timer ends, the dive will stop prematurely.
Once the main boss is defeated or the objective is reached, and the concluding ring is crossed, the dive will stop and the player volition be rewarded with a rank based on their score and time taken. If rank A is obtained, the player will be rewarded with a Command, Training Toy or Dream Piece, depending on the swoop. If you neglect to complete the goal of a dive twice during the dive, a warp button appears. This will end the dive, successfully, but with no prize points and an automatic C Rank. This doesn't work in dominate dives.
Commands
Kingdom Hearts 3D: Dream Drop Altitude
Traverse Town
Sora using Mega Flare during the Traverse Town Dive.
- Sora
Traverse Town'due south swoop for Sora features banners, announcements and ledges as obstacles, of which some announcements can exist destroyed by the use of a diving strike. Shortly later, a few Komory Bats will appear sporadically. Farther into the dive, rotating ledges with lights, buildings and two Meowjesty plushies will announced as new barriers, aslope a large hoard of Komory Bats, although merely the latter two obstacles tin can be attacked and successfully destroyed.
- Riku
Riku's Traverse Town dive begins with obstacles in the course of green and cherry banners actualization. Certain banners can exist destroyed with the apply of a diving strike. Komory Bats and Hebby Repps are the first enemies encountered during this swoop. These can also be destroyed using a diving strike. Models of houses, in improver to wires akin to those establish in the Fourth District act as farther barriers. A Meow Wow plushie also acts as a bulwark. The ring appears at the cease of a department of further barriers.
La Cité des Cloches
- Sora
This swoop features a wide multifariousness of obstacles, the beginning existence castle towers and water ice rocks. These are coupled together with Komory Bats and Fin Fatale foes. Performing a diving strike volition just destroy the ice rocks and defeat the Dream Eaters. Upon advancing in the dive, a hoard of Fin Fatales will announced, soon earlier rotating lasers make their entrance. Once these are passed, bells and rock walls will be the last obstacles before reaching the final ring.
- Riku
Queen Buzzerfly appears equally the main enemy in this particular swoop. To eliminate the boss, Riku must destroy the gem embedded in the Queen's brow. To exist able to attack the Queen direct, nevertheless, the four smaller butterflies guarding the Queen must be destroyed. Until all four modest enemies have been eliminated, the main boss volition be unreachable, and Riku will be obliged to avert each of the Queen's attacks.
The Grid
- Sora
This dive is the commencement battle fought confronting the dive-specific dominate, Brawlamari. To successfully consummate the swoop, Brawlamari must be defeated; this can only exist washed by eliminating the two shining areas above the Nightmare symbol. Brawlamari has a range of attacks, which include sending fragments of a meteor hurtling towards Sora and creating a vortex to suck Sora towards the boss and deal damage. The boss can only be attacked later on the vortex attack has stopped. Yet, afterwards a certain time, Brawlamari volition once once more become not-targetable.
After one of the two gems has been destroyed, Brawlamari will then enter a permanent powered-up state during which information technology gains additional attacks. Once Brawlamari is defeated, the ring volition appear, in addition to some prizes, and the dive will exist consummate.
- Riku
During the swoop, Riku will brainstorm by facing large groups of hexagonal rocks likewise as solar sailors as obstacles. Progressing further into the swoop, lawmaking rings and long strings of codes are introduced as barriers. Shortly earlier reaching the end ring, rectangular rocks will appear as new obstacles. Neither of these obstacles can exist destroyed with a diving strike and no Dream Eater appears equally an enemy.
Prankster'southward Paradise
- Sora
For this dive, Sora is required to pop 150 balloons before the time limit of i infinitesimal, 45 seconds has been reached. Balloons tin be found separately, in small clusters and as well in large clusters. A green orb tin be nerveless during the dive to obtain the Laser Spin detail, which allows one utilize. Prize points can also be collected throughout the swoop. No obstacles or Nightmares appear during this dive.
- Riku
Prankster's Paradise swoop features a diverse amount of obstacles scattered across the elapsing of the swoop; the starting time encountered are a pair of white gloves pulling a net and rings. A hoard of Ghostabockys will be the first moving ridge of enemies encountered, whom can be dispatched by using diving strike or magic; halfway through the swoop a second wave will appear. Upon reaching the last half of the dive, blocks, billiard balls and juggling clubs volition appear as obstacles, although none tin be attacked.
Country of the Musketeers
- Sora
500 prize points must exist collected before the goal is reached in this dive. Enemies immediately announced in the form of Drak Quacks. Floating cartoons and cartoon quotes are the first obstacles encountered. As with other dives, some obstacles tin exist destroyed with a diving strike to gain prize points. Pop-out versions of Goofy are met as farther barriers, and Halbirds also make an appearance. Sora can obtain a Mega Flare during the swoop to apply one time.
- Riku
For this swoop, Brawlamari is the main enemy. In order to defeat it, Riku must go through a two-stage battle where the gems embedded on its forehead have to be destroyed. In club to do so, Riku will have to avert various attacks from Brawlamari for the areas to become exposed.
Symphony of Sorcery
Riku, during the Symphony of Sorcery dive.
- Sora
Over the course of Symphony of Sorcery's dive, Sora is required to rack up 900 prize points earlier the time limit has expired. Pitted against a dark blue background, the first obstacles encountered are flowers, some of which can be destroyed with a diving strike. Light-studded cobwebs, leafage wreaths and musical stanzas deed as obstacles. Sora can obtain a green orb which grants him 1 apply of a Light amplification by stimulated emission of radiation Spin, which tin be used against the Halbirds and Komory Bats which appear in a large group afterwards the halfway stage of the dive. Once the necessary prize points have been collected, the timer will stop, allowing completion of the dive without fearfulness of a fourth dimension-out.
- Riku
Riku's Symphony of Sorcery swoop features various Dream Eaters such as Komory Bats, Iceguin Aces, Tatsu Steeds and Ghostabockys. While in that location does not seem to be an lodge, Komory Bats and Iceguin Aces appear mainly during the start of the swoop while the Tatsu Steeds and Ghostabockys announced at the stop; All of them can exist defeated by using diving strike or magic. During the beginning, musical scores alongside snowflakes will be the only obstacles, out of which only the snowflakes can be destroyed. Progressing in the swoop will innovate webs with lights, while continuing to take the other 2 obstacles.
The World That Never Was
- Sora
Queen Buzzerfly is once again the master boss for this dive. Similar to the outset swoop in which she is encountered, Queen Buzzerfly has four smaller minions which protect her from potential attacks. These must be destroyed in club to direct attack the boss. Even so, unlike the commencement fight, in this dive, Queen Buzzerfly not only has a gem to be destroyed on her head, only besides has 3 gems which must be destroyed on her posterior abdomen. One time these have been destroyed, the dive volition be complete.
- Riku
This particular dive features buildings and half circles that showcase a pattern similar to the ane that appear in almost of the buildings of the world. For the vast majority of the time these will be the simply obstacles present; moments earlier reaching the terminal ring, blocks with like patterns will appear. No Dream Eater is encountered as an enemy neither can any of the obstacles be attacked.
Challenges
| Earth | Sora's Claiming | Riku's Challenge |
| Traverse Town | Obtain 600 points before reaching the goal. | Obtain 300 points earlier reaching the goal. |
| La Cité des Cloches | Defeat 15 enemies before reaching the goal. | Defeat Queen Buzzerfly. |
| The Filigree | Defeat Brawlamari. | Obtain ane point before time runs out. |
| Prankster'south Paradise | Pop 150 balloons earlier time runs out. | Obtain 700 points before reaching the goal. |
| Country of the Musketeers | Obtain 500 points before reaching the goal. | Defeat Brawlamari. |
| Symphony of Sorcery | Obtain 900 points before time runs out. | Defeat xxx enemies before time runs out. |
| The World That Never Was | Defeat Queen Buzzerfly. | Obtain 1300 points earlier time runs out. |
Special Dives
Chernabog
Later on Immature Xehanort has confronted Riku in Symphony of Sorcery, he summons Chernabog. The battle against the demon takes place in an alternating version of Swoop Style, in which Riku must fly horizontally, rather than vertically, such as in a regular dive.
Dive to the Heart
Toward the finish of the game, Riku dives into Sora'due south heart in order to awaken his sleeping friend. Riku must tag thirty floating Sora figures in order to complete this free fall.
Ending Credits
During the credits, gilded messages appear among the text. If all the letters are tagged, and then a secret message will announced upon the credits' conclusion.
Kingdom Hearts 3 Dive Attack,
Source: https://kingdomhearts.fandom.com/wiki/Dive_Mode
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