Assassin's Creed Valhalla has six Hidden Bureaus dotted beyond its massive map. While virtually of these are located in belatedly-game areas, none of them involve combat, meaning that you should exist able to visit all 6 regardless of what your current ability rating is.

That being said, these Hidden Bureaus are immensely hard to notice. If y'all want to complete the Subconscious Ones questline, become yourself the fancy Hidden Ones armor, and collect every Hidden Ones codex page for Hytham, check out our comprehensive Assassinator's Creed Valhalla Hidden One Agency locations and solutions guide, which is office of our complete Assassin's Creed Valhalla walkthrough.

We'll be going through each Hidden Agency in guild of the relevant area'south power rating, starting from the everyman rating and finishing up at the highest. Information technology'southward worth noting that to start this quest y'all will need to construct the Hidden Ones Agency in Ravensthorpe and speak to Hytham. Later he teaches you how to exercise a bound of faith, he will inform you of the Hidden Ones' presence in U.k., officially starting the Hidden Ones questline. If you're unsure of how to construct the Bureau or learn the leap of religion, we covered it in detail in our The Sons of Ragnar guide.

This is the just Subconscious Bureau that is accessible near the beginning of the story, meaning that if you've stumbled upon any by chance, information technology was probably this 1.  To get here, you'll need to fast travel to Ledecestre's main boondocks. If you lot caput northeast, you'll come to a circle surrounded past stone pillars, which is visible if you use Raven's sight in the northeast part of the town. You'll know y'all're in the right area if there is a Subconscious Ones symbol — the same i outside Hytham'due south Bureau in Ravensthorpe — emblazoned on the floor. The exact location can be seen in the screenshot below — the greenish pointer highlighting Eivor'southward location is where the Bureau is.

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The first thing you need to do here is climb upwardly the wall among the columns, behind the Subconscious Ones logo. If you're on the wall — again, not the columns — you should be able to look southwest, where yous will run into a cyberspace hanging from a rope.

You lot can consult the screenshot below to see what I'm talking virtually — the internet should be visible behind the third pillar from the left.

assassin's creed valhalla hidden ones bureau locations solutions

Shoot the net with an arrow to free the net and cause it to driblet down to the ground below. You don't demand to shoot the net itself, merely the pole it is hanging from, which volition glow blood-red if you hover the crosshair over it. Once information technology drops, jump to the third column from where y'all are now (going counter-clockwise) and await downwardly to the southwest. You'll come across a haybale on the ground that you can do a leap of faith into in lodge to get down fast without worrying about fall harm. Head over to where the purse fell and you can drop down a hole into Ratae Agency.

Later you drop downwards yous will see a niggling wall to your right. Climb upwardly and walk to the cease of the corridor, where you lot will see a gap in the bottom of the wall on your correct that you lot can clasp through. The next gap is in the back left corner of the adjacent room, which leads into the main Bureau room. Here, at that place should be a chest next to the desk on the left-hand side with the Hidden Ones' Gloves in it. To get the codex folio, y'all need to walk effectually to the other side of the wall backside the desk, marked by the arrow hither.

assassin's creed valhalla hidden ones bureau locations solutions

Once you've picked up the Hidden Ones Gloves and codex folio from Ratae Bureau, you can head into the next room (not the i yous came from) and follow the path frontward, which immediately wraps around to the right.In the back left corner of the next room there is a structure you can movement to reveal a gap large plenty to hunker and squeeze through, which brings you dorsum outside to Ledecestre.

The 2nd Hidden Agency you should caput to is the Londinium Bureau in Lunden. The ability rating here is xc, so you'll want to exist careful making your fashion around Lunden'south distrust areas, although it'south worth noting that as with all of the other Bureaus, the Bureau itself has no enemies inside.

The Bureau is located in the northeast of Lunden. The exact location on the map is highlighted in the screenshot below — once more, it's the arrow representing where Eivor currently is.

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When you arrive at this surface area, yous'll be looking for a specific wooden structure, which is unique and difficult to miss. Here's what it looks like:

ac valhalla hidden ones

Once you get in here, climb up and over the forest. From the top, y'all will be able to do a leap of organized religion into the water below, which will cause the "Londinium Bureau" location marker to show upward on your screen.

You don't fifty-fifty need to become out of the water hither — instead, dive down and wait in the northwest corner of the pool. At the bottom of the wall you should see a wooden door with a small breakable console above it. Odin's sight doesn't highlight this, but it is definitely breakable, and is the correct way forward. Become dorsum to the surface, line up a shot with your bow in that direction (you'll know you're pointing at the right place when the crosshair turns scarlet) and shoot an arrow at the panel to boom it. If you have no arrows, you tin collect some from a fallen tree on one of the ledges around the puddle.

Dive down and swim through the gap you just made, then follow the tunnel underwater until you lot are able to surface once again. Go to the stop of the corridor you emerge in, turn correct, and jump onto the platform hanging suspended from the roof. Pull yourself upward onto it and jump onto the tightrope in forepart of y'all, which you tin can also hoist yourself on tiptop of. Look through the gratings to your right and you will run across cherry jars stacked up against the wall. Shoot one to trigger an explosion, smashing a door that would have otherwise blocked your path.

Facing the platform you but jumped from, you will run into a range of beams you lot can jump to. Follow these around to where you lot blew a hole in the wall and go inside. The codex page is on the commencement tabular array on your left, and the loot chest is directly to the right of information technology. Open information technology to get the Hidden Ones' Mask. You can collect a key at a desk on your right to unlock the door at the end of the room, which leads dorsum to the first room with the pool. Head to the contrary side (south) and push the stone barrier to the right to reveal a gap you tin leave through, leading back to Lunden.

There'southward a huge ability rating jump betwixt Lunden and Essexe, with Essexe having a recommended power level of 160. Again, provided you lot don't get starting whatever fights, this doesn't really matter all that much.

To go to the Camulodunom Bureau, you lot'll need to head to Colcestre, one of the main towns in Essexe. Here's where information technology is on the map.

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Once you arrive at this rough area, you'll need to get southwest of the Ealdorman's House (one of the main landmarks in Colcestre) until y'all reach the point highlighted above. When you lot get at that place, you need to be on the sentinel for this specific area.

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Head into the ruins in front of you and climb up the tree supporting the falling statue. At the superlative of the tree, you should come across this wooden platform.

hidden bureau locations valhalla
hidden bureau locations valhalla

When you lot walk out onto the wooden platform, don't bound down but yet. You should be able to see a brittle trapdoor on the floor in front end of y'all, although information technology's not something you lot can blast with a beggarly pointer. Instead, y'all'll need to find a flammable oil canister to throw at it. Fortunately, at that place are some in the hamlet correct behind you — simply turn around and look at the stall directly in front of you, which has plenty of oil jars yous tin rob. They're at the stall with the blueish canvass in the screenshot below.

hidden bureau locations valhalla

Walk over to the stall, choice up a jar, and carry it back over. You lot tin't climb the wall with it, so walk up the tree branch to the wooden platform. Jump down, place it on the breakable trapdoor in the ground, and climb support to the platform. Shoot the jar with an arrow to blow up the barrier and reveal a gap you can drop downward through.

After dropping downwardly, keep dropping down the other platforms until y'all reach the ground. Go frontwards, turn right, and hop the modest wall. It looks similar you can turn left and climb the slightly slanted wall past sprinting up it, simply this isn't the right way and the gap here is blocked from the other side past a large object. Instead, climb the wooden frame direct in front of you after jumping over the first modest wall to get upward to the next platform.

Once you're upwards the scaffolding, hop downwards the other side and swing a left. Yous'll run into a imprint in front of you lot with the Hidden Ones logo on information technology. Plow right here and you lot'll see a flooded room — walking in here will officially crusade the Camulodunom Agency location to pop up. If you lot employ Odin's sight here, you'll be able to see where two keys are located.

There are a lot of red herrings here, so stick close to this guide. What you need to practice is swim across to the other side and turn right at the barricaded door. At that place will be a banner here — you can't climb the banner, but you can climb the arch around it. This is important, equally the banner on the left has nothing to grip, meaning you can't admission the platform higher up information technology from the footing. Climb up the right paw side and jump across to the opposite ledge on the left — there's a grip hanging from the ceiling in the middle that you can cling to in order to make the jump.

Drop down into the room in front of y'all and dive into the pocket-sized pool in the back. The key is on your correct and an icon for it will evidence upwards if you lot use Odin's sight. You need to hold the collaborate button to register it equally collected, then don't just tap the button and swim away.

Swim dorsum to where you dove downwardly and climb up out of the h2o. In one case you emerge, use the key to unlock the door on your left. Go to the end of the room and turn right — you will meet a grated gate blocking the path to the next room. Expect through the grating to see a door on the opposite side — you can destroy the beam disallowment it with an arrow from here. The beam volition glow crimson in Odin'south sight, and if you have no arrows, there are some to collect at the back of the room you lot're already in. Once y'all break the beam, get dorsum out and climb the wall to your left (where yous originally came in after climbing upwardly the banner in the flooded room on the correct). Leap back across to the side you climbed upwards on — the correct-hand side banner with the arch — and drib downwards the other side. Turn left, walk upwardly the corridor, and turn left again to open up the previously barred door. Loot the breast on your right for the Hidden Ones' Hood. The codex folio is on a desk in the back left corner of the room from where you entered, right next to the map.

Before you head out through the door opposite the chest, collect the key on the table to the right of where yous got the Hidden Ones' Hood. Collect the central and then break the barricade on the door to go back to the flooded room. Head through the flooded room but don't get out it — if you lot use Odin's sight you'll be able to see gilt pulses marking uncollected treasure. Make your way to the entrance to the flooded room, where you originally came in later turning right at the banner, and look beyond the h2o towards the room with the codex page. Get dorsum in the water, dive downward, and go through the gap to the left, which will bring you to a stairs. Surface here and open the door to collect a nickel ingot, some titanium, and an opal. Head up the stairs in the back corner of the room, get through the doors, pull the movable construction back, become through the gap, and on your left volition be the slope we told you non to sprint up before on. Jump down, turn correct, and climb the walls back out the way you came.

The 4th Subconscious Ones Agency is in Jorvik, correct up the northern end of the map. The recommended ability rating for here is 190, merely it's mostly inhabited by Danes and y'all shouldn't come into any trouble in one case you're not actively going effectually swinging your axe at anybody you lot see.

Here's exactly where you need to go along the map in order to get to the Eboracum Bureau in Jorvik.

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When yous get in at the area highlighted higher up, y'all will be in a cemetery. In the middle of it there will be a wooden panel that y'all can break with an pointer, similar this.

ac valhalla hidden ones

Once you smash the console, drop down into the puddle of water below.You'll demand to dive down and swim to the right, going through doorways that are becoming increasingly low — the last ane will basically exist at the bottom of the puddle. Afterwards going through 3 doorways and reaching a wall at the end, surface and climb out of the h2o at the ledge in front of y'all. Hop down from the ledge and caput towards the gap in front of you — it'southward dark, so you might not run into, but be sure to boom the pots blocking the way so you can really get through the gap.

You'll encounter a serial of poles right in front of you. Jump across them until you achieve the 3rd i, which is in the middle. There are now hanging platforms on either side of yous. Get to the one on the right, jump beyond more poles, and turn left once you attain the wall. You volition meet another hanging platform in front of you lot — spring to information technology, climb up, and bound to the floor on the other side. Pull the bigger of the two movable objects backwards to reveal a gap in the wall that you lot tin squeeze through.

Jump to the platform in front of you lot, and then leap direct to the rung-like ledges directly in front end of that. Become through the door just to the left of the ledges and go straight. Turn left and a gap volition be at the end of the corridor on the right. Get through, turn correct, and head through the door. Yous will now exist in the primary room… ish.

The room to the left of this room is the actual main room and is locked off by a door. If you employ Odin'south sight, yet, you'll encounter that the key is at the tiptop of a large bookcase in the dorsum left corner of the room, which you lot can climb up on superlative of. Hither's what it looks like (again, it's pretty dark here):

hidden one bureau locations

Climb to the top of the bookcase, collect the key on the left, and open the door to the locked room. The Hidden Ones' Robes are in the breast directly in forepart of you, and the codex page is on the desk behind them. At that place'due south another codex folio in the back right corner but it doesn't seem to count towards your full.

Head back out to the principal room, by the bookshelf on your left, and go through the door at the cease. Follow the path to a ladder, which volition pb yous to a door that brings you back out to Jorvik.

This Hidden Agency is pretty tough to find, and then nosotros're going to do it in several small parts. First of all, head to the western edge of the map in Glowcestrescire — this is the exact location you should be aiming for.

hidden ones locations

As you tin can see, the ability rating is ramped up pretty high hither, and there are enough of enemies in the Forest of Denu (the very big, clearly forested expanse we're currently on the western border of). I recommend proceeding with circumspection if y'all're significantly below the power rating — you can all the same go to the Bureau, just be careful.

In that location are two markers in the screenshot above: Eivor's location, and a custom marker south of that. The Bureau is at the custom marker, but information technology'southward much easier to get to Eivor's location, because this massive statue is there.

hiddeo ones bureau locations solutions

You'll be able to hands find this statue from pretty much anywhere near Eivor's location in the map screenshot by using Raven's sight on the western border of the Woods of Denu. Once you discover it, set up a marking and make your way towards information technology.

From the statue, use Raven's sight again to fly south of your current location. Now you should be able to encounter a huge ruined temple (information technology's the one highlighted by the bodily custom marker in the screenshot to a higher place, for what it'due south worth). It is in the heart of another two statues and looks like this:

hidden ones guide

One time you lot get here, walk in through the principal door between the statues. The door in the back left corner of the room is barred, so smash the closest pot to the entrance on the right-hand wall to reveal a gap y'all can slip through.

Go to the cease of the hall and plow left. Here, y'all will see a room filled with poison gas. You can get rid of the gas with a torch — it's best to throw the torch in from a altitude, because if you lot walk into the gas and swing information technology, you volition probably catch fire. Head into the second room and use the torch to get rid of the toxicant once again. In the back right corner you will meet a wooden panel on the ground you tin can suspension with a torch or arrow. Drop down into a larger room, also filled with toxicant. If you lot go through a doorway on the southern side you lot will find an oil butt. Selection this up and utilise it to smash the breakable wall in the northwestern corner of the room. Loot this chest for a rare tungsten ingot.

Go back to the barrel room on the south side of the principal area. Before you selection up another barrel, get effectually to the right to throw a torch up the stairs and disperse the poison gas. Now grab a butt and run upwards these stairs to the next room. This room is dark, simply go around to the left and through the door to discover another breakable wall (employ Odin'southward sight if it's also dark to run across). Accident it up with the barrel and head in to collect the Hidden Ones' Leggings and another codex page. This is the room — the fire is very stylish.

hidden ones locations

If yous turn left from the verbal location in the screenshot higher up, y'all can get through a short hall and suspension the barricade to bring you lot back to the commencement of the temple (this is the other side of the barred door in the back left corner of the very first room).

The final Bureau is located in Wincestre, pregnant you'll need to become to Wessexe to access it. The ability rating for Wessexe is 250, and then if you're below that, yous'll really need to be on your toes here. Make certain to avert gainsay wherever possible while you're making your manner towards the Bureau.

Anyway, hither is the exact location you demand to go to on your map:

hidden ones solutions locations

Once you're in this full general vicinity, this is the exact area you should be looking for.

ac valhalla bureau locations

This location is correct next to Wincestre Garrison, for what information technology's worth, but the surrounding area is pretty huge, so we've taken the liberty of capturing a screenshot in Raven's sight, too. If yous're near the map marker in the first screenshot, but can't notice the location in the second, here's a bird's heart view:

hidden bureau locations

Once yous go far at the correct location, jump down into the puddle in the eye of all the statues. When you country at the bottom, immediately dive downwardly into the h2o and follow the path to the correct the whole way around. It's a long swim, so here's a breakdown of all the twists and turns: it goes through one underwater door, and then another, and so swings to the left, goes right, and wraps effectually to a pool where you can finally surface on the other side of a door that is barred from the Agency archway (where you lot originally dropped down from the statues above). Here'southward where you start the swim:

hidden ones locations

Once you surface at the stop of the underwater tunnels, pull the movable object back and attack the barricade to unbar the door from the inside. Go back to the surface area in the picture to a higher place and hop beyond the droppings to the raft at the back. Turn right and y'all volition see some explosive barrels. Pick one up and bring information technology dorsum through the door you just unbarred. Turn left and make your way forward. At that place's forest in front of you, simply that's not what nosotros're going for (another red herring). Go to the finish of the hall, turn left, and y'all will see a small pit in the ground. In that location is a destructible wall on the right-manus side of the pit — throw a butt at it to blow it upwardly. Become through the pigsty y'all but fabricated and y'all will come up into a new room. Suttingr'south Claw is in a breast at the back, while the codex folio is on the desk in front end of the skeleton. Get dorsum out the way you came in.

Now that you've got all 6 codex pages equally well equally the full Subconscious Ones' set, all that's left to do is render to Hytham in Ravensthorpe. Speak to him at the Hidden Ones' Agency adjacent to Gunnar'due south forge and hand all six codex pages in. He volition tell you to talk to Reda, the merchant that arrived earlier in the story (yes, the same one from Assassin'due south Creed Origins, which was set approximately eight centuries before Valhalla).

Afterward speaking with Reda, go to the left-hand side of his tent to read the last Hidden Ones codex page, which is at the dorsum of a tent on a small pedestal. Remember, Reda was in Origins… perchance that might affair in Valhalla after all? You'll have to read the letter for yourself to find out, just rest assured, long-time Assassin'due south Creed fans volition be satisfied with the end of Valhalla'southward Hidden Ones quest arc.

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